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Bad news for fans of media media: Sony has announced that it is discontinuing game discs.
In a blog post published on Wednesday, Sid Shuman, the general manager of global communications at PlayStation, wrote that from January 2028, “the production of game discs for all new games released on PlayStation consoles will be stopped.” Shuman added that the decision is based on “consumer preferences” and the entertainment industry is switching from physical discs to digital, and that he feels that “this is a natural way for Sony Interactive Entertainment to match the preferences of consumers as digital preferences exceed physical discs.”
This blog is only three paragraphs long but it raises a number of questions about Sony’s decision and how it affects the console gaming industry going forward. The main point that many gamers jump to, however, is “What is Sony thinking?”
Sony’s decision makes sense. Most video game products—across the industry, not just PlayStation—are downloadable. There’s an opportunity to buy, install, and play from your couch that even online shopping can’t match. The digital-first approach also expands the market for small developers and publishers, who can offer their games to gamers without worrying about additional costs and the stress of production or distribution.
At the other end of the industry, many “triple-A” games are now larger, in file size, than would fit on a physical disc in the first place. 4K Blu-ray with three layers can hold 100 GB of data; for games that have already passed this limit, the “on disc” release is usually a carrier label or package for digital copies. There is no next generation disc version, and even if there is, speed is also an issue – solid-state drives can load and run games faster than what is read from disc. Keeping a disc output when it doesn’t meet the game’s requirements as a medium is a fool’s errand, especially if Valve’s Steam Machine is about to make a full digital claim that game time in the gaming room.
However, there is also a backlash against the digital future of the medium. Highly anticipated Grand Theft Auto VI it has been running for the past week after developer Rockstar Games confirmed that it would it only arrives as a digital releaseand “physical” copies may have them only download code. Although Rockstar’s idea is probably to get all these problems and get big games on discs in 2026, the furor shows that there is still a need for a physical release.
Meanwhile, the move has the potential of Microsoft’s disastrous unveiling of the Xbox One in 2013. Back then, it was well planned. not the secondary market by locking the disks to specific objects. Under the original plan, once you put in the game you bought, the disc became a known fact – selling it, reselling it, or returning it would have been so difficult and complicated that it became impossible. The move was not popular, and Microsoft was forced to back down. Sony canning discs are prone to making the same mistake.
It also raises questions about ownership of content without a hard copy. We are already seeing issues with digital purchases through the PlayStation Store. PlayStation has recently announced that it is planning to Download over 550 Studio Canal titles from the digital libraries of British consumers from September 1, thanks to licensing agreements. It is so maybe again such removal has taken place.
At the time of writing, there is no indication that consumers will receive compensation or refunds for their purchases on Studio Canal, with Sony stating bluntly that “you will no longer be able to access content you previously purchased from Studio Canal, and it will be removed from your video library.”