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Last month, we went over the definitive Modern Vintage Gamer’s (MVG) that Destruction and functions impossible to run on Neo Geodue to sprite rendering tools and lack of frame buffer. We should all know better than to tell a dedicated group of hackers that something is “impossible,” however, as two recent projects have gone too far to make it work. Destruction ports on stock Neo Geo hardware.
Both projects have great visuals that reduce what would have been a generic, ’90s-era console port, as MVG creates a new video. However, they are a testament to the amazing results that smart, determined coders can bring to legacy hardware.
To make it Doom64KB Neo Geo project, coder FrenkelS was replaced it’s already Destruction port designed to run on 16-bit PC processors like the 8088 and 286. Using that engine, the Neo Geo code then generates a proto-frame-buffer version from the configuration section of the consolea display buffer that is often used to display menus and HUD information at the top of the game.