007 Ultimate Review – the classic James Bond game created by passionate fans | Sports


Geven though we haven’t had a James Bond movie in decades – or any Bond film in five years – there’s a lot of pressure on 007 First Light to revive the British movie hero. But developer IO Interactive has been experimenting with the project for a while. It is in his globetrotting nature Hitman a murder game, with a worthy hero who knows how to turn the soiree to his murderous goal; then there is the obvious eye of the corporate money maker and brutal infrastructure. Even their in-house game engine, Glacier, sounds like a cryptic name cooked up in a private Bond room. All it would take is a few tweaks to Hitman’s moral compass – an old boys’ club, clubbed young men – to turn the popular IO series into a Bond game with little fuss.

007 First Light refuses that easy way out. We join the young Bond in his pre-00 days, as a violent, violent law-breaking student. Actor Patrick Gibson starts out as a cookie-cutter, but he enjoys the job as soon as he drops M (the only green leader looking to show him off), and the urbane Q who ditches the quartermaster’s disgruntled routine and introduces Bond to the wonders of vinyl. The demonstration in which he teaches our assistant to tie a tie is the best way to create things: to achieve a good look through a beautiful touch.

Considering how open-ended Hitman is, it’s amazing how well IO has managed to tell the story. There are moments of “social stealth” that define some of the studio’s games, but they’ve been reworked to lead the way for the movies, and incorporated with more action. It seems lazy to highlight First Light when Hitman meets Unrecognizablebut when you see Bond jumping off the cliff and running into the stone arms, your mind can’t help but go there.

You often play moments that would be cutscenes in other games. Sometimes it’s as simple as a weird way to reach a level; and drive around a bend to reveal a large Slovakian tower, say. Fortunately, one whole chapter is dedicated to a noble course that whips you back and forth between getaway driving, stealth and gunplay, all while building a solid bond among our 00 new recruits. This is railroad storytelling done right.

Schmoozer and bruiser … Bond visits a chess game in 007 First Light. Photo: IO Interactive A/S

As Bond himself is learning the ropes, it sometimes feels like the producers are feeling their way to something. Guns are a big deal, but the scripted fights always emphasize the emotionally explosive scenes. Oil tanks explode, cranes fall, cranes fall: you fight while looking for the red barrel that can cause the most damage. Fail to stop numbers like this and you’re at a loss.

Boxing is a lot of fun – not because it’s so hard, but because of the dedication of the people who keep practicing. Bond is a barroom brawler, knocking bodies off the shelves and beating them with mugs and keyboards while lying around. Likewise, a waist-high veil always warns you of an impending battle Gears of Waryou learn to look at plates or bottles of wine with suspicion here. If it doesn’t settle down, you’ll be smashing it into a mercenary’s face within the next two minutes.

The battle is coming… 007 The Greatest Light. Photo: IO Interactive A/S

Fists and guns are what happen when someone sneaks up wrong. On this front, IO gets a punch in his disguise. The hacking watch introduces some of Home Alone’s challenges as you trick the guards into recording the rogue recorder, before shaving the device with a laser beam. Electronic gadgets allow you to walk around enemies – although you have to accept the stupidity while adding stolen toys and batteries to TV stands, or globs of hand sanitiser. It’s hard to imagine Daniel Craig hunting for Carex.

Unlike previous Bond games, First Light understands that action is only part of the Bond fantasy. He’s as much of a schmoozer as a bruiser, and there’s a lot of the past here, with chats over chess games or the setting up of nasty things. The design of these rooms is exemplary, but the task is often to check the visitors to find out where the cards are, before shooting the keeper with a poison arrow.

A place to travel… Bond hangs out and explores in 007 First Light. Photo: IO Interactive A/S

On the way to the Mauritanian market and luxury hotel retreat, however, there is room to walk, and you are reminded that few can take part in the tourist attraction. Many games have made us into the Bond genre, but this is the first chance we’ve had to be Bond relaxing by the side of a sparkling infinity pool in Vietnam, or Bond trying to find one in a bullet game. Games can now take us to a different place than they were back then GoldenEye on N64.

It’s the total immersion of Bond that 007 First Light will be remembered for, much more than the odd wonky scene. I have no doubt that this was created by Bond entertainers throwing “what if” moments on the whiteboard. What if you have to research Q Labs watching the floor testing prototypes that don’t work? What if you were tied to a torturer’s table and talked your way out? What if you find yourself at 15,000ft without a parachute? What if you were lucky enough to have access to John Barry’s high schools and could drop the needle with wonder?

Few fans get to play in the sandbox of their favorites like IO has now. When it comes to Bond video games, no one has done it better.



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