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Eevery now and then a game appears with ideas so ugly you stop to take it all in. Living in a climate disaster-stricken country, people have retreated to industrialized cities to spend the rest of their lives in cold and unintelligible environments. With the exception of a few exiles, the rest of the country is a chaotic mess of construction, as gangs battle the ruins of Japan’s legendary railway. Naive upstart Emi has one goal: to be the best Denshattacker there is, one nose patient at a time.
Taking the idea of a rail game to its fullest, Developers Undercoders have combined the best parts of Tony Hawk’s Pro Skater list – grinding, twisting and spinning throughout the dictionary of wisdom – and the anti-establishment message behind Jet Set Radio. The antagonists Emi is facing reflect the history of Japan’s misfits, pitting you against aging rockabillies and girl gangs with no judgment.
Although it may seem counterintuitive to have world-building based on such a silly premise, Denshattack! they sit on the shoulders of giants. Beautiful, anti-cultural platforms have been around for a long time. So are dystopian runners; Denshattack! has a lot in common with Redline, a high-profile anime about an underground race with pompadour athletes. The result is a marriage of vanity and substance, the game’s best visuals, giving you an incredibly challenging experience. Get ready to fall, hard and fast.
You start out simple, with one train and a few steps that show you the ropes. The undercoders have decided to demonstrate the mechanics of the game for several hours, which goes a long way towards improving the difficulty and allowing you to start testing your skills from scratch. What begins as a straightforward progression of lessons quickly opens up to offer races, raids, and levels of difficulty, all the more successful with boss battles. Launching giant baseballs into a tunneling mole-train is a sight to behold, as is leaping through the air on a fictional rainbow rail to escape a vinyl-driven castle.
There is joy in the world of Denshattackers. The whole scene is a trip to the Japanese islands, as if Wacky Races had announced a group of Japanese tourists. One level asks you to sing traditional kabuki songs. Someone wanted me to serve ramen bowls in the spirit of the manga racing series Initial D. Every inch of the game has Japanese culture, both old and modern, which draws attention from the developers in Barcelona.
But while the design is great, the real joy is how it feels to play. Anyone who loves figure skating recognizes the brand’s symbols, but when they look at public figure skating shows, they are also inspired. There’s something about stringing together combos when you’re watching paintballs dance around that’s hard to get wrong.
If it was released in the early 2000s I doubt Denshattack! they would make waves. But in an age of reinvention, memory and succession, I think it’s a surprising and satisfying game to recognize that the right slide feels good to play – and should be celebrated for daring to be absurd. Go and do multitrack drifting.