Wings Commander IV is the future of FMV that never was


If I had to pick a small part of the 1990s that felt like the 90s to me, it would be the two years between 1996 and 1997. 1996 saw me graduate from high school and start college; In 1997 I met my future wife and fell in love. While I was trying to figure out how to navigate the University of Houston’s still digital first-semester registration process (we had to register for classes by phone, with tone buttons, like cavemen!), the wider world continued to turn in ways that felt inevitable and good and appropriate. The Cold War was in the rearview mirror—how could we have worried about nuclear annihilation a few years ago? Russia was a friendly bear under surveillance everyone likes to get drunk uncleand obviously things will be fine, right?

Likewise, according to game enthusiasts such as Ken and Roberta Williams or Chris Roberts, it was the idea that computer games from now on will combine the best of what Hollywood and Silicon Valley have to offer, and the result “The Silliwood Revolution“It will make us live in a world of constant entertainment. Movies and games will go hand in hand, and it will never be the same again! look movies—the audience can decide how the movie ends! And when it comes to computer content, it will be the end of the days of lame graphics and hand-drawn graphics—games would have famous actors, big-budget sets, and great special effects!

A cartoon of "Grand Assembly" room from the end of WC4
The “Grand Assembly” room is one of the main facilities for the filming ofWing Commander IV’s (on film!). Credit: Origin Systems/EA

And if 1996-1997 was the high water mark of the 90s for me, then the games that most resembled that high water were. Wings of Control IV: Chris Roberts’ Cost of Total Control-erm, I mean, Wing Commander IV: The Price of Freedom.

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