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Bbecoming a martial artist takes years of repetition, drills and foot training until everything is natural. Your body requires a predictable response on every leg, from every angle. In MMAwhich includes any martial art, it is very difficult.
EA Sports’ UFC 6 does this brutal job well. Throw in Work and you spend most of your time working on combos and techniques. It’s about making difficult controls feel like second nature, and increasing the power of every punch your fighter throws. With the six-week training camps between fights, sometimes you’re done 12 times before the fight is over in a matter of seconds.
It’s a real hitter experience. In real life, these athletes spend less time trying to get rid of each other’s heads and shins, and more time training. In the game, however, it’s a bit difficult. Once you’ve proven you can do the game you can skip it, but you get little benefit. And it’s difficult, as are your inevitable injuries.
Fortunately, the combat is very good. UFC games have always had a rock-’em’-sock-’em quality to them, but the latest installment does a great job of creating natural animations, seamlessly transitioning between the various phases of submission, grappling, and stand-up – in an MMA fight. It seems like a worrying reality, too. Starting from the pores on their skin wrinkles on their feet, examples of these characteristics and details I have seen in fighting games, as interesting as the Night War was when we saw HD video games for the first time. You can tell who is a fighter and who has the most deformed ears.
Each battle takes its toll on their bodies, too, with bruises and cuts that seem to be in direct response to your blows. Drops of blood fly into the air and damage the canvas. When you hit a punch, the slow-motion repetition turns up the volume so much that you hear bone on bone and see cheeks twitch like a basset hound barking at a hair dryer.
A new addition is The Legacy, a story line that tells the story of the rise of an up-and-coming wrestler who is trying to escape the shadow of his famous father, while competing with other prospects in the same gym. It’s a classic melodrama, your very own Rocky story, highlighting how violence spills out of the Octagon and corrupts the profession; In between fights, you go to press conferences and respond to annoying media comments.
The story does a good job of pulling you in for the first few hours as you go from fighters to friends and back to fighters. It gives you the opportunity to take action and raise the stakes, but the story peaks early in your UFC career and then exits. It feels like a rare opportunity to get caught when you reach the top and have to defend your belts. However, between the fluid combat and the razzmatazz of the story, this is the best version of EA’s fight-sim genre.