Civilization VII finally allows you to create a civilization that lasts a long time



Beach acknowledged that players from the original, sandbox-first-design of the franchise “are the ones facing the biggest challenge of getting used to it. Civil 6 and section 7,” and said that the team has noticed that the players who have just started playing the game are not worried about where they are going.

“I think if you look at it from Civil 4 to Civil 5 to Civil 6 to section 7every time we progress, we have been expanding the social structure of the people, the number of bonuses they have, the way they are doing during the historical period, “he told me.”

In contrast, “20, 25 years ago, it didn’t exist, but the players just made up stories in their heads,” he said.

To try to bring some player voices into the mix along with the developers, Firaxis held a series of group discussions to test the new changes. “As soon as the conference started, it made it possible for devs and players in the conference to communicate directly in Discord, increasing the number of channels, responding to other responses,” said Schembari.

Beach said the success of the new program made him realize how much the club has missed. “You see a lot of distractions on the Internet these days, and it’s hard to avoid them,” he said. “But I’ve had a lot of times in my career where I’ve worked with the fans like we did at the meeting, and I think we’ve just left that behind for a long time.”

When asked how the Firaxis team dealt with the players’ actions last year, Beach went on to say, “Honestly, there were a few times after three, four months of setting up, where I had to look at it a little bit.



Source link

اترك ردّاً

لن يتم نشر عنوان بريدك الإلكتروني. الحقول الإلزامية مشار إليها بـ *