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In a statement in support of the bill sent to the California legislature, SKG wrote that “there is no other way that products can be marketed and sold to consumers and then ripped off without realizing it… As video games rise in popularity for game developers and players, the last steps are the necessary tools to ensure that the games that consumers pay to enjoy can be enjoyed.”
The Entertainment Software Association, which helps represent the interests of major game publishers, publicly told the California Assembly last month that the money misrepresents how modern game distribution works. “Users receive permission to access and use the game, not to have an interest in the unlimited ownership of the work installed,” wrote the ESA. Ending old or outdated games is “a natural feature of modern software,” the team added, especially when the software needs to improve network infrastructure.
The ESA also said that the law will give unrealistic expectations to publishers regarding the rights of music license or IP, which are often discussed in the short term. They wrote: “A legal requirement to play the game in perpetuity would put publishers in an impossible position—forcing them to renegotiate licenses indefinitely or change the game in ways that are not legally or technically possible.”
Last month, the Protect Our Games Act also received positive votes from the California Assembly’s Privacy and Consumer Protection and Judiciary committees. But the bill still faces major hurdles to get through the full California Assembly and California Legislature before it can be sent to California Governor Gavin Newsom for his signature.
However, the legal progress in California should be encouraging for the Stop Killing Games movement, which has seen its rise in the UK halted. after the UK Parliament debate on game protection last November.